Catmull_Rom_Spline_Tangent
0x000a53e0 · 621 bytes · __cdecl
_Z26Catmull_Rom_Spline_TangentRK6VectorS1_S1_S1_fRS_
Decompiled
undefined (6 params)
/* Catmull_Rom_Spline_Tangent(Vector const&, Vector const&, Vector const&, Vector const&, float,
Vector&) */
void Catmull_Rom_Spline_Tangent
(Vector *param_1,Vector *param_2,Vector *param_3,Vector *param_4,float param_5,
Vector *param_6)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
*(undefined4 *)param_6 = 0;
*(undefined4 *)(param_6 + 4) = 0;
fVar5 = param_5 * param_5 * 1.5;
*(undefined4 *)(param_6 + 8) = 0;
fVar1 = *(float *)(param_2 + 4);
fVar2 = *(float *)(param_2 + 8);
fVar3 = *(float *)(param_1 + 4);
fVar10 = fVar5 * 3.0;
fVar4 = *(float *)(param_1 + 8);
fVar14 = -fVar5;
fVar8 = *(float *)(param_3 + 8);
fVar6 = *(float *)(param_3 + 4);
fVar7 = *(float *)(param_4 + 4);
fVar12 = fVar5 * -3.0;
fVar9 = *(float *)(param_4 + 8);
fVar13 = fVar12 * *(float *)param_3 +
fVar5 * *(float *)param_4 + fVar10 * *(float *)param_2 + fVar14 * *(float *)param_1;
*(float *)param_6 = fVar13;
fVar15 = param_5 * -5.0;
fVar6 = fVar6 * fVar12 + fVar3 * fVar14 + fVar1 * fVar10 + fVar7 * fVar5;
fVar11 = param_5 * 4.0;
fVar8 = fVar8 * fVar12 + fVar9 * fVar5 + fVar4 * fVar14 + fVar2 * fVar10;
*(float *)(param_6 + 4) = fVar6;
*(float *)(param_6 + 8) = fVar8;
fVar7 = param_5 + param_5;
fVar9 = -param_5;
fVar1 = *(float *)(param_3 + 8);
fVar2 = *(float *)(param_1 + 8);
fVar3 = *(float *)(param_2 + 8);
fVar4 = *(float *)(param_4 + 8);
fVar6 = fVar15 * *(float *)(param_2 + 4) + *(float *)(param_1 + 4) * fVar7 +
*(float *)(param_3 + 4) * fVar11 + *(float *)(param_4 + 4) * fVar9 + fVar6;
fVar13 = fVar15 * *(float *)param_2 + fVar7 * *(float *)param_1 + fVar11 * *(float *)param_3 +
fVar9 * *(float *)param_4 + fVar13;
*(float *)param_6 = fVar13;
*(float *)(param_6 + 4) = fVar6;
fVar8 = fVar15 * fVar3 + fVar7 * fVar2 + fVar1 * fVar11 + fVar4 * fVar9 + fVar8;
*(float *)(param_6 + 8) = fVar8;
fVar1 = *(float *)(param_1 + 8);
fVar2 = *(float *)param_1;
fVar3 = *(float *)(param_3 + 8);
fVar4 = *(float *)param_3;
*(float *)(param_6 + 4) = *(float *)(param_3 + 4) * 0.5 + *(float *)(param_1 + 4) * -0.5 + fVar6;
*(float *)(param_6 + 8) = fVar3 * 0.5 + fVar1 * -0.5 + fVar8;
*(float *)param_6 = fVar4 * 0.5 + fVar2 * -0.5 + fVar13;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.