QuaternionScale
0x000a3f40 · 263 bytes · __cdecl
_Z15QuaternionScaleRK10QuaternionfRS_
Decompiled
undefined (3 params)
/* QuaternionScale(Quaternion const&, float, Quaternion&) */
void QuaternionScale(Quaternion *param_1,float param_2,Quaternion *param_3)
{
longdouble lVar1;
float fVar2;
float fVar3;
float fVar4;
double dVar5;
fVar3 = *(float *)param_1;
fVar2 = SQRT(*(float *)(param_1 + 4) * *(float *)(param_1 + 4) + fVar3 * fVar3 +
*(float *)(param_1 + 8) * *(float *)(param_1 + 8));
if (1.0 <= fVar2) {
fVar2 = 1.0;
}
lVar1 = (longdouble)__asin_finite((double)fVar2);
dVar5 = sin((double)lVar1 * (double)param_2);
fVar4 = (float)dVar5;
fVar2 = fVar4 / (fVar2 + 1.1920929e-07);
*(float *)param_3 = fVar3 * fVar2;
*(float *)(param_3 + 4) = *(float *)(param_1 + 4) * fVar2;
*(float *)(param_3 + 8) = fVar2 * *(float *)(param_1 + 8);
fVar3 = 1.0 - fVar4 * fVar4;
if (fVar3 <= 0.0) {
fVar3 = 0.0;
}
if (0.0 < *(float *)(param_1 + 0xc) || *(float *)(param_1 + 0xc) == 0.0) {
*(float *)(param_3 + 0xc) = SQRT(fVar3);
return;
}
*(float *)(param_3 + 0xc) = -SQRT(fVar3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.