QuaternionBlendNoAlign
0x000a3e00 · 86 bytes · __cdecl
_Z22QuaternionBlendNoAlignRK10QuaternionS1_fRS_
Decompiled
undefined (4 params)
/* QuaternionBlendNoAlign(Quaternion const&, Quaternion const&, float, Quaternion&) */
void QuaternionBlendNoAlign
(Quaternion *param_1,Quaternion *param_2,float param_3,Quaternion *param_4)
{
int iVar1;
iVar1 = 0;
do {
*(float *)(param_4 + iVar1 * 4) =
*(float *)(param_2 + iVar1 * 4) * param_3 +
*(float *)(param_1 + iVar1 * 4) * (1.0 - param_3);
iVar1 = iVar1 + 1;
} while (iVar1 != 4);
QuaternionNormalize(param_4);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.