GreatestCommonDivisor
0x000a1bb0 · 53 bytes · __cdecl
_Z21GreatestCommonDivisorii
Decompiled
undefined (2 params)
/* GreatestCommonDivisor(int, int) */
void GreatestCommonDivisor(int param_1,int param_2)
{
int iVar1;
while( true ) {
iVar1 = param_1;
if (param_2 < param_1) {
do {
param_1 = param_2;
if (param_1 == 0) {
return;
}
param_2 = iVar1 % param_1;
iVar1 = param_1;
} while (param_2 < param_1);
}
if (param_1 == 0) break;
param_2 = param_2 % param_1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.