L L4D2node

GreatestCommonDivisor

0x000a1bb0 · 53 bytes · __cdecl

_Z21GreatestCommonDivisorii

Decompiled

undefined (2 params)

/* GreatestCommonDivisor(int, int) */

void GreatestCommonDivisor(int param_1,int param_2)

{
  int iVar1;
  
  while( true ) {
    iVar1 = param_1;
    if (param_2 < param_1) {
      do {
        param_1 = param_2;
        if (param_1 == 0) {
          return;
        }
        param_2 = iVar1 % param_1;
        iVar1 = param_1;
      } while (param_2 < param_1);
    }
    if (param_1 == 0) break;
    param_2 = param_2 % param_1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)