L L4D2node

ConcatRotations

0x000a1730 · 394 bytes · __cdecl

_Z15ConcatRotationsPA3_KfS1_PA3_f

Decompiled

undefined (3 params)

/* ConcatRotations(float const (*) [3], float const (*) [3], float (*) [3]) */

void ConcatRotations(float *param_1,float *param_2,float *param_3)

{
  *param_3 = param_2[3] * param_1[1] + *param_2 * *param_1 + param_2[6] * param_1[2];
  param_3[1] = param_2[4] * param_1[1] + param_2[1] * *param_1 + param_2[7] * param_1[2];
  param_3[2] = param_2[5] * param_1[1] + param_2[2] * *param_1 + param_2[8] * param_1[2];
  param_3[3] = param_2[3] * param_1[4] + *param_2 * param_1[3] + param_2[6] * param_1[5];
  param_3[4] = param_2[4] * param_1[4] + param_2[1] * param_1[3] + param_2[7] * param_1[5];
  param_3[5] = param_2[5] * param_1[4] + param_2[2] * param_1[3] + param_2[8] * param_1[5];
  param_3[6] = param_2[3] * param_1[7] + *param_2 * param_1[6] + param_2[6] * param_1[8];
  param_3[7] = param_2[4] * param_1[7] + param_2[1] * param_1[6] + param_2[7] * param_1[8];
  param_3[8] = param_2[5] * param_1[7] + param_2[2] * param_1[6] + param_2[8] * param_1[8];
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)