L L4D2node

VectorCompare

0x000a1200 · 41 bytes · __cdecl

_Z13VectorComparePKfS0_

Decompiled

undefined (2 params)

/* VectorCompare(float const*, float const*) */

undefined4 VectorCompare(float *param_1,float *param_2)

{
  int iVar1;
  
  iVar1 = 0;
  do {
    if (param_1[iVar1] != param_2[iVar1]) {
      return 0;
    }
    iVar1 = iVar1 + 1;
  } while (iVar1 != 3);
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)