MatricesAreEqual
0x000a0fc0 · 86 bytes · __cdecl
_Z16MatricesAreEqualRK11matrix3x4_tS1_f
Decompiled
undefined (3 params)
/* MatricesAreEqual(matrix3x4_t const&, matrix3x4_t const&, float) */
undefined4 MatricesAreEqual(matrix3x4_t *param_1,matrix3x4_t *param_2,float param_3)
{
int iVar1;
int iVar2;
iVar2 = 0;
do {
iVar1 = 0;
do {
if (param_3 < ABS(*(float *)(param_1 + iVar1 * 4 + iVar2) -
*(float *)(param_2 + iVar1 * 4 + iVar2))) {
return 0;
}
iVar1 = iVar1 + 1;
} while (iVar1 != 4);
iVar2 = iVar2 + 0x10;
} while (iVar2 != 0x30);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.