MatrixInitialize
0x000a0ed0 · 139 bytes · __cdecl
_Z16MatrixInitializeR11matrix3x4_tRK6VectorS3_S3_S3_
Decompiled
undefined (5 params)
/* MatrixInitialize(matrix3x4_t&, Vector const&, Vector const&, Vector const&, Vector const&) */
void MatrixInitialize(matrix3x4_t *param_1,Vector *param_2,Vector *param_3,Vector *param_4,
Vector *param_5)
{
*(undefined4 *)param_1 = *(undefined4 *)param_3;
*(undefined4 *)(param_1 + 0x10) = *(undefined4 *)(param_3 + 4);
*(undefined4 *)(param_1 + 0x20) = *(undefined4 *)(param_3 + 8);
*(undefined4 *)(param_1 + 4) = *(undefined4 *)param_4;
*(undefined4 *)(param_1 + 0x14) = *(undefined4 *)(param_4 + 4);
*(undefined4 *)(param_1 + 0x24) = *(undefined4 *)(param_4 + 8);
*(undefined4 *)(param_1 + 8) = *(undefined4 *)param_5;
*(undefined4 *)(param_1 + 0x18) = *(undefined4 *)(param_5 + 4);
*(undefined4 *)(param_1 + 0x28) = *(undefined4 *)(param_5 + 8);
*(undefined4 *)(param_1 + 0xc) = *(undefined4 *)param_2;
*(undefined4 *)(param_1 + 0x1c) = *(undefined4 *)(param_2 + 4);
*(undefined4 *)(param_1 + 0x2c) = *(undefined4 *)(param_2 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.