VectorsEqual
0x000a0a40 · 50 bytes · __cdecl
_Z12VectorsEqualPKfS0_
Decompiled
undefined (2 params)
/* VectorsEqual(float const*, float const*) */
bool VectorsEqual(float *param_1,float *param_2)
{
if ((*param_1 == *param_2) && (param_1[1] == param_2[1])) {
return param_1[2] == param_2[2];
}
return false;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.