InitSinCosTable
0x000a09f0 · 77 bytes · unknown
_Z15InitSinCosTablev
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* InitSinCosTable() */
void InitSinCosTable(void)
{
int iVar1;
double dVar2;
dVar2 = 0.0;
iVar1 = 0;
while( true ) {
(&SinCosTable)[iVar1] = (float)dVar2;
iVar1 = iVar1 + 1;
if (iVar1 == 0x100) break;
dVar2 = sin((double)iVar1 * 0.02454369260617026);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.