L L4D2node

_InvRSquared

0x000a09a0 · 70 bytes · __cdecl

_Z12_InvRSquaredPKf

Decompiled

undefined (1 param)

/* _InvRSquared(float const*) */

longdouble _InvRSquared(float *param_1)

{
  float fVar1;
  float fVar2;
  
  fVar1 = param_1[1] * param_1[1] + *param_1 * *param_1 + param_1[2] * param_1[2];
  fVar2 = 1.0;
  if (1.0 <= fVar1) {
    fVar2 = 1.0 / fVar1;
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)