old_bf_read::PeekUBitLong
0x0009a130 · 165 bytes · __thiscall
_ZN11old_bf_read12PeekUBitLongEi
Decompiled
undefined (2 params)
/* old_bf_read::PeekUBitLong(int) */
uint __thiscall old_bf_read::PeekUBitLong(old_bf_read *this,int param_1)
{
old_bf_read oVar1;
byte bVar2;
int iVar3;
int iVar4;
uint uVar5;
uint local_1c;
iVar3 = *(int *)(this + 0xc);
oVar1 = this[0x10];
if (param_1 < 1) {
local_1c = 0;
}
else {
uVar5 = 0;
local_1c = 0;
iVar4 = iVar3;
while( true ) {
if (iVar4 < *(int *)(this + 8)) {
if ((this[0x10] == (old_bf_read)0x0) &&
(bVar2 = *(byte *)(*(int *)this + (iVar4 >> 3)), *(int *)(this + 0xc) = iVar4 + 1,
((uint)bVar2 & 1 << ((byte)iVar4 & 7)) != 0)) {
local_1c = local_1c | (&GetBitForBitnum(int)::bitsForBitnum)[uVar5 & 0x1f];
}
}
else {
this[0x10] = (old_bf_read)0x1;
}
if (uVar5 + 1 == param_1) break;
uVar5 = uVar5 + 1;
iVar4 = *(int *)(this + 0xc);
}
}
*(int *)(this + 0xc) = iVar3;
this[0x10] = oVar1;
return local_1c;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.