L L4D2node

GCSDK::CRecordInfo::~CRecordInfo

0x000955c0 · 283 bytes · __thiscall

_ZN5GCSDK11CRecordInfoD0Ev

Decompiled

undefined (1 param)

/* GCSDK::CRecordInfo::~CRecordInfo() */

void __thiscall GCSDK::CRecordInfo::~CRecordInfo(CRecordInfo *this)

{
  CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>> *this_00;
  CUtlVector<GCSDK::FieldSet_t,CUtlMemory<GCSDK::FieldSet_t,int>> *this_01;
  
  *(undefined ***)this = &PTR__CRecordInfo_000b66d8;
  this_00 = (CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>> *)(this + 0x104);
  pthread_mutex_destroy((pthread_mutex_t *)(this + 0x118));
  CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>>::RemoveAll(this_00);
  CUtlMemory<GCSDK::FKData_t,int>::Purge((CUtlMemory<GCSDK::FKData_t,int> *)this_00);
  *(undefined4 *)(this + 0x114) = *(undefined4 *)(this + 0x104);
  CUtlMemory<GCSDK::FKData_t,int>::Purge((CUtlMemory<GCSDK::FKData_t,int> *)this_00);
  *(undefined4 *)(this + 0xf8) = 0;
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 0xec));
  *(undefined4 *)(this + 0xfc) = *(undefined4 *)(this + 0xec);
  this_01 = (CUtlVector<GCSDK::FieldSet_t,CUtlMemory<GCSDK::FieldSet_t,int>> *)(this + 200);
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 0xec));
  CUtlVector<GCSDK::FieldSet_t,CUtlMemory<GCSDK::FieldSet_t,int>>::RemoveAll(this_01);
  CUtlMemory<GCSDK::FieldSet_t,int>::Purge((CUtlMemory<GCSDK::FieldSet_t,int> *)this_01);
  *(undefined4 *)(this + 0xd8) = *(undefined4 *)(this + 200);
  CUtlMemory<GCSDK::FieldSet_t,int>::Purge((CUtlMemory<GCSDK::FieldSet_t,int> *)this_01);
  CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               *)(this + 0xa4));
  *(undefined2 *)(this + 0xb8) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0xa8));
  *(undefined2 *)(this + 0xba) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0xa8));
  *(undefined4 *)(this + 0x9c) = 0;
  CUtlMemory<GCSDK::CColumnInfo,int>::Purge((CUtlMemory<GCSDK::CColumnInfo,int> *)(this + 0x90));
  *(undefined4 *)(this + 0xa0) = *(undefined4 *)(this + 0x90);
  CUtlMemory<GCSDK::CColumnInfo,int>::Purge((CUtlMemory<GCSDK::CColumnInfo,int> *)(this + 0x90));
  *(undefined ***)this = &PTR__CRefCount_000b66c0;
  operator_delete(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)