L L4D2node

GCSDK::CRecordInfo::GetIndexFieldList

0x000934a0 · 402 bytes · __thiscall

_ZNK5GCSDK11CRecordInfo17GetIndexFieldListEP8CFmtStrNILi1024EEi

Decompiled

undefined (3 params)

/* GCSDK::CRecordInfo::GetIndexFieldList(CFmtStrN<1024>*, int) const */

void __thiscall
GCSDK::CRecordInfo::GetIndexFieldList(CRecordInfo *this,CFmtStrN *param_1,int param_2)

{
  int iVar1;
  undefined *puVar2;
  undefined *puVar3;
  undefined *puVar4;
  int *piVar5;
  int iVar6;
  undefined *local_20;
  
  CFmtStrN<1024>::sprintf((CFmtStrN<1024> *)param_1,"Table %s:\n",this + 8);
  local_20 = (undefined *)0x0;
  if (0 < *(int *)(this + 0xd4)) {
    do {
      piVar5 = (int *)((int)local_20 * 0xb0 + *(int *)(this + 200));
      if (0 < param_2) {
        iVar6 = 0;
        do {
          iVar6 = iVar6 + 1;
          CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,"\t");
        } while (iVar6 != param_2);
      }
      puVar2 = &DAT_000b2b65;
      puVar3 = &DAT_000b65b2;
      if (*(char *)((int)piVar5 + 0x29) != '\0') {
        puVar3 = &DAT_000b2b65;
      }
      if ((char)piVar5[10] == '\0') {
        puVar2 = &DAT_000b65b2;
      }
      puVar4 = local_20;
      CFmtStrN<1024>::AppendFormat
                ((CFmtStrN<1024> *)param_1,"Index %d: %sclustered, %sunique {",local_20,puVar2,
                 puVar3);
      if (0 < piVar5[3]) {
        iVar6 = 0;
        do {
          puVar4 = &DAT_000b2b65;
          puVar2 = (undefined *)(*(int *)(*piVar5 + iVar6 * 4) * 0xa0 + *(int *)(this + 0x90));
          if (iVar6 != 0) {
            puVar4 = &DAT_000b610a;
          }
          iVar6 = iVar6 + 1;
          CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,"%s %s",puVar4,puVar2,puVar3);
        } while (iVar6 < piVar5[3]);
      }
      iVar6 = 0;
      if (0 < piVar5[8]) {
        do {
          iVar1 = iVar6 * 4;
          iVar6 = iVar6 + 1;
          puVar4 = (undefined *)(*(int *)(piVar5[5] + iVar1) * 0xa0 + *(int *)(this + 0x90));
          CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,", *%s",puVar4,puVar2,puVar3);
        } while (iVar6 < piVar5[8]);
      }
      CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1," }\n",puVar4,puVar2,puVar3);
      local_20 = local_20 + 1;
    } while ((int)local_20 < *(int *)(this + 0xd4));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)