L L4D2node

GCSDK::CRecordInfo::GetFKData

0x00092c00 · 23 bytes · __thiscall

_ZN5GCSDK11CRecordInfo9GetFKDataEi

Decompiled

undefined (2 params)

/* GCSDK::CRecordInfo::GetFKData(int) */

int __thiscall GCSDK::CRecordInfo::GetFKData(CRecordInfo *this,int param_1)

{
  return param_1 * 0x124 + *(int *)(this + 0x104);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)