GCSDK::CColumnSet::BParseFromMessage
0x000923a0 · 160 bytes · __thiscall
_ZN5GCSDK10CColumnSet17BParseFromMessageEPNS_10CMsgBase_tINS_12GCMsgHdrEx_tEEE
Decompiled
undefined (2 params)
/* GCSDK::CColumnSet::BParseFromMessage(GCSDK::CMsgBase_t<GCSDK::GCMsgHdrEx_t>*) */
undefined4 __thiscall GCSDK::CColumnSet::BParseFromMessage(CColumnSet *this,CMsgBase_t *param_1)
{
char *pcVar1;
char cVar2;
byte *pbVar3;
byte *pbVar4;
char cVar5;
uint local_20 [4];
pcVar1 = *(char **)(param_1 + 0x1c) + 1;
if (pcVar1 <= (char *)(*(int *)(param_1 + 4) + *(int *)(param_1 + 0xc))) {
cVar2 = **(char **)(param_1 + 0x1c);
*(char **)(param_1 + 0x1c) = pcVar1;
*(undefined4 *)(this + 0xc) = 0;
if (cVar2 == '\0') {
return 1;
}
pbVar3 = *(byte **)(param_1 + 0x1c);
pbVar4 = pbVar3 + 1;
if (pbVar4 <= (byte *)(*(int *)(param_1 + 4) + *(int *)(param_1 + 0xc))) {
cVar5 = '\0';
do {
local_20[0] = (uint)*pbVar3;
*(byte **)(param_1 + 0x1c) = pbVar4;
cVar5 = cVar5 + '\x01';
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)this,*(int *)(this + 0xc),(int *)local_20)
;
if (cVar5 == cVar2) {
return 1;
}
pbVar3 = *(byte **)(param_1 + 0x1c);
pbVar4 = pbVar3 + 1;
} while (pbVar4 <= (byte *)(*(int *)(param_1 + 4) + *(int *)(param_1 + 0xc)));
}
}
CMsgBase_t<GCSDK::GCMsgHdrEx_t>::PacketDump((CMsgBase_t<GCSDK::GCMsgHdrEx_t> *)param_1);
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.