GCSDK::PchNameFromEGCSQLType
0x00091d30 · 49 bytes · __cdecl
_ZN5GCSDK21PchNameFromEGCSQLTypeE10EGCSQLType
Decompiled
undefined (1 param)
/* GCSDK::PchNameFromEGCSQLType(EGCSQLType) */
char * GCSDK::PchNameFromEGCSQLType(int param_1)
{
int iVar1;
iVar1 = 0;
do {
if ((&s_EGCSQLType)[iVar1 * 2] == param_1) {
return (&PTR_s_k_EGCSQLTypeInvalid_000b6484)[iVar1 * 2];
}
iVar1 = iVar1 + 1;
} while (iVar1 != 9);
return "Unknown";
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.