SafeCalcPct
0x00091b50 · 132 bytes · __cdecl
_Z11SafeCalcPctyy
Decompiled
undefined (2 params)
/* SafeCalcPct(unsigned long long, unsigned long long) */
longdouble SafeCalcPct(ulonglong param_1,ulonglong param_2)
{
float fVar1;
float fVar2;
fVar2 = 0.0;
if (param_2 != 0) {
fVar1 = (float)(longlong)param_1;
if ((longlong)param_1 < 0) {
fVar1 = fVar1 + 1.8446744e+19;
}
fVar2 = (float)(longlong)param_2;
if ((longlong)param_2 < 0) {
fVar2 = fVar2 + 1.8446744e+19;
}
fVar2 = (fVar1 * 100.0) / fVar2;
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.