L L4D2node

SafeCalcPct

0x00091b50 · 132 bytes · __cdecl

_Z11SafeCalcPctyy

Decompiled

undefined (2 params)

/* SafeCalcPct(unsigned long long, unsigned long long) */

longdouble SafeCalcPct(ulonglong param_1,ulonglong param_2)

{
  float fVar1;
  float fVar2;
  
  fVar2 = 0.0;
  if (param_2 != 0) {
    fVar1 = (float)(longlong)param_1;
    if ((longlong)param_1 < 0) {
      fVar1 = fVar1 + 1.8446744e+19;
    }
    fVar2 = (float)(longlong)param_2;
    if ((longlong)param_2 < 0) {
      fVar2 = fVar2 + 1.8446744e+19;
    }
    fVar2 = (fVar1 * 100.0) / fVar2;
  }
  return (longdouble)fVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)