CHRandFast
0x000919b0 · 108 bytes · unknown
_Z10CHRandFastv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CHRandFast() */
int CHRandFast(void)
{
g_iunRandMask = g_iunRandMask + 1;
g_unRandCur = g_unRandCur + 0x25fe6761;
return (g_unRandCur ^ *(uint *)(k_rgunMask + (g_iunRandMask % 0x11) * 4)) % 0x5f + 0x20;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.