L L4D2node

UNRandFast

0x00091960 · 75 bytes · unknown

_Z10UNRandFastv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* UNRandFast() */

uint UNRandFast(void)

{
  g_iunRandMask = g_iunRandMask + 1;
  g_unRandCur = g_unRandCur + 0x25fe6761;
  return *(uint *)(k_rgunMask + (g_iunRandMask % 0x11) * 4) ^ g_unRandCur;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)