GCSDK::BuildInsertAndReadStatementText
0x00091110 · 424 bytes · __cdecl
_ZN5GCSDK31BuildInsertAndReadStatementTextEP8CFmtStrNILi1024EEP10CUtlVectorIi10CUtlMemoryIiiEEPKNS_11CRecordInfoE
Decompiled
undefined (3 params)
/* GCSDK::BuildInsertAndReadStatementText(CFmtStrN<1024>*, CUtlVector<int, CUtlMemory<int, int> >*,
GCSDK::CRecordInfo const*) */
void GCSDK::BuildInsertAndReadStatementText
(CFmtStrN *param_1,CUtlVector *param_2,CRecordInfo *param_3)
{
int iVar1;
bool bVar2;
char *pcVar3;
int iVar4;
int iVar5;
int local_20 [4];
CFmtStrN<1024>::sprintf((CFmtStrN<1024> *)param_1,"INSERT INTO %s (",param_3 + 8);
iVar1 = *(int *)(param_3 + 0x9c);
if (iVar1 < 1) {
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1," VALUES (");
}
else {
iVar4 = 0;
bVar2 = false;
iVar5 = *(int *)(param_3 + 0x90);
do {
pcVar3 = (char *)(iVar4 * 0xa0 + iVar5);
if ((pcVar3[0x88] & 8U) == 0) {
if (bVar2) {
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,", ");
}
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,pcVar3);
iVar5 = *(int *)(param_3 + 0x90);
bVar2 = true;
}
iVar4 = iVar4 + 1;
} while (iVar4 != iVar1);
local_20[0] = 0;
bVar2 = false;
while( true ) {
pcVar3 = (char *)(local_20[0] * 0xa0 + iVar5);
if ((pcVar3[0x88] & 8U) != 0) {
if (bVar2) {
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,", INSERTED.");
}
else {
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,") OUTPUT INSERTED.");
}
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,pcVar3);
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)param_2,*(int *)(param_2 + 0xc),local_20);
bVar2 = true;
}
local_20[0] = local_20[0] + 1;
if (iVar1 <= local_20[0]) break;
iVar5 = *(int *)(param_3 + 0x90);
}
iVar5 = 0;
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1," VALUES (");
bVar2 = false;
do {
if ((*(byte *)(iVar5 * 0xa0 + *(int *)(param_3 + 0x90) + 0x88) & 8) == 0) {
if (bVar2) {
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,", ");
}
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,"?");
bVar2 = true;
}
iVar5 = iVar5 + 1;
} while (iVar5 != iVar1);
}
CFmtStrN<1024>::AppendFormat((CFmtStrN<1024> *)param_1,")");
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.