GCSDK::AppendConstraints
0x00090d00 · 195 bytes · __cdecl
_ZN5GCSDK17AppendConstraintsEPKNS_11CRecordInfoEPKNS_11CColumnInfoEbR8CFmtStrNILi8192EE
Decompiled
undefined (4 params)
/* GCSDK::AppendConstraints(GCSDK::CRecordInfo const*, GCSDK::CColumnInfo const*, bool,
CFmtStrN<8192>&) */
void GCSDK::AppendConstraints
(CRecordInfo *param_1,CColumnInfo *param_2,bool param_3,CFmtStrN *param_4)
{
int iVar1;
uint uVar2;
uVar2 = *(uint *)(param_2 + 0x88);
if ((uVar2 & 4) != 0) {
if (param_3) {
CFmtStrN<8192>::AppendFormat((CFmtStrN<8192> *)param_4," NOT NULL");
iVar1 = *(int *)(param_1 + 0xc0);
uVar2 = *(uint *)(param_2 + 0x88);
}
else {
iVar1 = *(int *)(param_1 + 0xc0);
}
if (iVar1 == 1) {
AppendConstraint((char *)(param_1 + 8),(char *)param_2,4,param_3,
(bool)((byte)(uVar2 >> 4) & 1),param_4,
*(int *)(*(int *)(param_1 + 0xc4) * 0xb0 + *(int *)(param_1 + 200) + 0x2c));
uVar2 = *(uint *)(param_2 + 0x88);
}
}
if ((uVar2 & 8) != 0) {
CFmtStrN<8192>::AppendFormat((CFmtStrN<8192> *)param_4," IDENTITY");
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.