GCSDK::CSchema::AddFK
0x0008fbb0 · 550 bytes · __thiscall
_ZN5GCSDK7CSchema5AddFKEPKcS2_S2_S2_NS_17EForeignKeyActionES3_
Decompiled
undefined (7 params)
/* GCSDK::CSchema::AddFK(char const*, char const*, char const*, char const*,
GCSDK::EForeignKeyAction, GCSDK::EForeignKeyAction) */
void __thiscall
GCSDK::CSchema::AddFK
(CSchema *this,undefined4 param_1,char *param_2,char *param_3,char *param_4,
undefined4 param_6,undefined4 param_7)
{
char *pcVar1;
FKColumnRelation_t FVar2;
int iVar3;
int iVar4;
uint uVar5;
uint uVar6;
int in_GS_OFFSET;
uint local_138;
uint local_130;
FKColumnRelation_t local_122 [129];
char local_a1 [129];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar3 = CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>>::InsertBefore
((CUtlVector<GCSDK::FKData_t,CUtlMemory<GCSDK::FKData_t,int>> *)(this + 0xe0),
*(int *)(this + 0xec));
pcVar1 = (char *)(iVar3 * 0x124 + *(int *)(this + 0xe0));
V_snprintf(pcVar1,0x81,"%s_%s",this + 8,param_1);
V_strncpy(pcVar1 + 0x81,param_3,0x81);
*(undefined4 *)(pcVar1 + 0x11c) = param_6;
*(undefined4 *)(pcVar1 + 0x120) = param_7;
iVar3 = 0;
_V_memset(local_122,0,0x81);
_V_memset(local_a1,0,0x81);
_V_memset(local_122,0,0x102);
local_130 = 0;
local_138 = 0;
do {
iVar4 = _V_strlen(param_2);
if (iVar4 + 1U <= local_130) {
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
FVar2 = *(FKColumnRelation_t *)(param_2 + local_130);
if ((FVar2 == (FKColumnRelation_t)0x0) || (FVar2 == (FKColumnRelation_t)0x2c)) {
uVar6 = local_138;
while( true ) {
uVar5 = _V_strlen(param_4);
if (uVar5 <= uVar6) break;
if (param_4[uVar6] == ',') {
uVar6 = uVar6 + 1;
break;
}
local_a1[uVar6 - local_138] = param_4[uVar6];
uVar6 = uVar6 + 1;
}
iVar3 = 0;
CUtlVector<GCSDK::FKColumnRelation_t,CUtlMemory<GCSDK::FKColumnRelation_t,int>>::InsertBefore
((CUtlVector<GCSDK::FKColumnRelation_t,CUtlMemory<GCSDK::FKColumnRelation_t,int>> *)
(pcVar1 + 0x108),*(int *)(pcVar1 + 0x114),local_122);
_V_memset(local_122,0,0x102);
local_138 = uVar6;
}
else {
local_122[iVar3] = FVar2;
iVar3 = iVar3 + 1;
}
local_130 = local_130 + 1;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.