L L4D2node

GCSDK::CSchema::~CSchema

0x0008f950 · 601 bytes · __thiscall

_ZN5GCSDK7CSchemaD2Ev

Decompiled

undefined (1 param)

/* GCSDK::CSchema::~CSchema() */

void __thiscall GCSDK::CSchema::~CSchema(CSchema *this)

{
  int *piVar1;
  int *piVar2;
  int iVar3;
  int iVar4;
  CUtlMemory<int,int> *this_00;
  int iVar5;
  
  piVar2 = *(int **)(this + 0xc4);
  if (piVar2 != (int *)0x0) {
    LOCK();
    piVar1 = piVar2 + 1;
    *piVar1 = *piVar1 + -1;
    UNLOCK();
    if (*piVar1 == 0) {
      (**(code **)(*piVar2 + 8))(piVar2);
    }
    *(undefined4 *)(this + 0xc4) = 0;
  }
  *(undefined4 *)(this + 0x134) = 0;
  CUtlMemory<GCSDK::AlterField_t,int>::Purge((CUtlMemory<GCSDK::AlterField_t,int> *)(this + 0x128));
  *(undefined4 *)(this + 0x138) = *(undefined4 *)(this + 0x128);
  CUtlMemory<GCSDK::AlterField_t,int>::Purge((CUtlMemory<GCSDK::AlterField_t,int> *)(this + 0x128));
  *(undefined4 *)(this + 0x120) = 0;
  CUtlMemory<GCSDK::RenameField_t,int>::Purge
            ((CUtlMemory<GCSDK::RenameField_t,int> *)(this + 0x114));
  *(undefined4 *)(this + 0x124) = *(undefined4 *)(this + 0x114);
  CUtlMemory<GCSDK::RenameField_t,int>::Purge
            ((CUtlMemory<GCSDK::RenameField_t,int> *)(this + 0x114));
  *(undefined4 *)(this + 0x10c) = 0;
  CUtlMemory<GCSDK::DeleteField_t,int>::Purge
            ((CUtlMemory<GCSDK::DeleteField_t,int> *)(this + 0x100));
  *(undefined4 *)(this + 0x110) = *(undefined4 *)(this + 0x100);
  CUtlMemory<GCSDK::DeleteField_t,int>::Purge
            ((CUtlMemory<GCSDK::DeleteField_t,int> *)(this + 0x100));
  iVar5 = *(int *)(this + 0xec) + -1;
  iVar3 = iVar5 * 0x124;
  if (-1 < iVar5) {
    do {
      iVar5 = iVar5 + -1;
      iVar4 = iVar3 + *(int *)(this + 0xe0);
      *(undefined ***)(iVar4 + 0x104) = &PTR__CCopyableUtlVector_000b6100;
      *(undefined4 *)(iVar4 + 0x114) = 0;
      CUtlMemory<GCSDK::FKColumnRelation_t,int>::Purge
                ((CUtlMemory<GCSDK::FKColumnRelation_t,int> *)(iVar4 + 0x108));
      *(undefined4 *)(iVar4 + 0x118) = *(undefined4 *)(iVar4 + 0x108);
      CUtlMemory<GCSDK::FKColumnRelation_t,int>::Purge
                ((CUtlMemory<GCSDK::FKColumnRelation_t,int> *)(iVar4 + 0x108));
      iVar3 = iVar3 + -0x124;
    } while (iVar5 != -1);
  }
  *(undefined4 *)(this + 0xec) = 0;
  CUtlMemory<GCSDK::FKData_t,int>::Purge((CUtlMemory<GCSDK::FKData_t,int> *)(this + 0xe0));
  *(undefined4 *)(this + 0xf0) = *(undefined4 *)(this + 0xe0);
  CUtlMemory<GCSDK::FKData_t,int>::Purge((CUtlMemory<GCSDK::FKData_t,int> *)(this + 0xe0));
  *(undefined4 *)(this + 0xd4) = 0;
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 200));
  *(undefined4 *)(this + 0xd8) = *(undefined4 *)(this + 200);
  CUtlMemory<int,int>::Purge((CUtlMemory<int,int> *)(this + 200));
  iVar5 = *(int *)(this + 0xa8) + -1;
  iVar3 = iVar5 * 0xb0;
  if (-1 < iVar5) {
    do {
      iVar5 = iVar5 + -1;
      this_00 = (CUtlMemory<int,int> *)(iVar3 + *(int *)(this + 0x9c));
      *(undefined4 *)(this_00 + 0x20) = 0;
      CUtlMemory<int,int>::Purge(this_00 + 0x14);
      *(undefined4 *)(this_00 + 0x24) = *(undefined4 *)(this_00 + 0x14);
      CUtlMemory<int,int>::Purge(this_00 + 0x14);
      *(undefined4 *)(this_00 + 0xc) = 0;
      CUtlMemory<int,int>::Purge(this_00);
      *(undefined4 *)(this_00 + 0x10) = *(undefined4 *)this_00;
      CUtlMemory<int,int>::Purge(this_00);
      iVar3 = iVar3 + -0xb0;
    } while (iVar5 != -1);
  }
  *(undefined4 *)(this + 0xa8) = 0;
  CUtlMemory<GCSDK::FieldSet_t,int>::Purge((CUtlMemory<GCSDK::FieldSet_t,int> *)(this + 0x9c));
  *(undefined4 *)(this + 0xac) = *(undefined4 *)(this + 0x9c);
  CUtlMemory<GCSDK::FieldSet_t,int>::Purge((CUtlMemory<GCSDK::FieldSet_t,int> *)(this + 0x9c));
  *(undefined4 *)(this + 0x94) = 0;
  CUtlMemory<GCSDK::Field_t,int>::Purge((CUtlMemory<GCSDK::Field_t,int> *)(this + 0x88));
  *(undefined4 *)(this + 0x98) = *(undefined4 *)(this + 0x88);
  CUtlMemory<GCSDK::Field_t,int>::Purge((CUtlMemory<GCSDK::Field_t,int> *)(this + 0x88));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)