GCSDK::Field_t::CubFieldUpdateSize
0x0008e110 · 31 bytes · __thiscall
_ZNK5GCSDK7Field_t18CubFieldUpdateSizeEv
Decompiled
undefined (1 param)
/* GCSDK::Field_t::CubFieldUpdateSize() const */
undefined4 __thiscall GCSDK::Field_t::CubFieldUpdateSize(Field_t *this)
{
int iVar1;
iVar1 = *(int *)this;
if ((-1 < iVar1) && ((iVar1 < 2 || (iVar1 < 8)))) {
return *(undefined4 *)(this + 4);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.