L L4D2node

GCSDK::CSchema::AddField

0x0008d6d0 · 526 bytes · __thiscall

_ZN5GCSDK7CSchema8AddFieldEPcS1_10EGCSQLTypejjbi

Decompiled

undefined (8 params)

/* GCSDK::CSchema::AddField(char*, char*, EGCSQLType, unsigned int, unsigned int, bool, int) */

void __thiscall
GCSDK::CSchema::AddField
          (CSchema *this,char *param_1,char *param_2,undefined4 param_4,undefined4 param_5,
          int param_6,undefined4 param_7,undefined4 param_8)

{
  int iVar1;
  char cVar2;
  int iVar3;
  void *pvVar4;
  int iVar5;
  int iVar6;
  undefined4 *puVar7;
  
  iVar1 = *(int *)(this + 0x94);
  iVar6 = *(int *)(this + 0x8c);
  iVar5 = iVar1 + 1;
  if (iVar6 < iVar5) {
    iVar3 = *(int *)(this + 0x90);
    if (-1 < iVar3) {
      if (iVar3 == 0) {
        if (iVar6 == 0) {
          if (iVar5 < 2) {
            iVar3 = 1;
            goto LAB_0008d7e7;
          }
          iVar6 = 1;
        }
        do {
          iVar3 = iVar6 * 2;
          if (iVar5 <= iVar3) break;
          iVar3 = iVar6 * 4;
          iVar6 = iVar3;
        } while (iVar3 < iVar5);
      }
      else {
        for (iVar3 = (iVar1 / iVar3 + 1) * iVar3; iVar3 < iVar5; iVar3 = (iVar3 + iVar5) / 2) {
        }
      }
LAB_0008d7e7:
      *(int *)(this + 0x8c) = iVar3;
      if (*(void **)(this + 0x88) == (void *)0x0) {
        pvVar4 = malloc(iVar3 * 0x118);
        *(void **)(this + 0x88) = pvVar4;
      }
      else {
        pvVar4 = realloc(*(void **)(this + 0x88),iVar3 * 0x118);
        *(void **)(this + 0x88) = pvVar4;
        iVar5 = *(int *)(this + 0x94) + 1;
      }
      goto LAB_0008d6f9;
    }
  }
  pvVar4 = *(void **)(this + 0x88);
LAB_0008d6f9:
  *(int *)(this + 0x94) = iVar5;
  iVar6 = iVar1 * 0x118;
  iVar5 = (iVar5 - iVar1) + -1;
  *(void **)(this + 0x98) = pvVar4;
  if (0 < iVar5) {
    _V_memmove((void *)((int)pvVar4 + iVar6 + 0x118),(void *)((int)pvVar4 + iVar6),iVar5 * 0x118);
    pvVar4 = *(void **)(this + 0x88);
  }
  puVar7 = (undefined4 *)(iVar6 + (int)pvVar4);
  if ((param_6 != 0) &&
     (iVar5 = LoggingSystem_LogAssert
                        ("%s (%d) : %s\n","/data/src/gcsdk/sqlaccess/schema.cpp",0x299,
                         "Assertion Failed: 0 == cubElement"), iVar5 == 1)) {
    cVar2 = ShouldUseNewAssertDialog();
    if ((cVar2 == '\0') ||
       (cVar2 = DoNewAssertDialog("/data/src/gcsdk/sqlaccess/schema.cpp",0x299,
                                  "Assertion Failed: 0 == cubElement"), cVar2 != '\0')) {
      raise(5);
    }
    _ExitOnFatalAssert("/data/src/gcsdk/sqlaccess/schema.cpp",0x299);
  }
  puVar7[0x44] = 0;
  *puVar7 = param_4;
  puVar7[1] = param_5;
  puVar7[3] = param_6;
  V_strncpy((char *)(puVar7 + 4),param_1,0x80);
  V_strncpy((char *)(puVar7 + 0x24),param_2,0x80);
  puVar7[2] = param_8;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)