L L4D2node

GCSDK::CSchema::CSchema

0x0008c8f0 · 473 bytes · __thiscall

_ZN5GCSDK7CSchemaC1Ev

Decompiled

undefined (1 param)

/* GCSDK::CSchema::CSchema() */

void __thiscall GCSDK::CSchema::CSchema(CSchema *this)

{
  *(undefined4 *)(this + 0x88) = 0;
  *(undefined4 *)(this + 0x8c) = 0;
  *(undefined4 *)(this + 0x90) = 0;
  *(undefined4 *)(this + 0x94) = 0;
  *(undefined4 *)(this + 0x98) = 0;
  *(undefined4 *)(this + 0x9c) = 0;
  *(undefined4 *)(this + 0xa0) = 0;
  *(undefined4 *)(this + 0xa4) = 0;
  *(undefined4 *)(this + 0xa8) = 0;
  *(undefined4 *)(this + 0xac) = 0;
  *(undefined4 *)(this + 200) = 0;
  *(undefined4 *)(this + 0xcc) = 0;
  *(undefined4 *)(this + 0xd0) = 0;
  *(undefined4 *)(this + 0xd4) = 0;
  *(undefined4 *)(this + 0xd8) = 0;
  *(undefined4 *)(this + 0xe0) = 0;
  *(undefined4 *)(this + 0xe4) = 0;
  *(undefined4 *)(this + 0xe8) = 0;
  *(undefined4 *)(this + 0xec) = 0;
  *(undefined4 *)(this + 0xf0) = 0;
  *(undefined4 *)(this + 0x100) = 0;
  *(undefined4 *)(this + 0x104) = 0;
  *(undefined4 *)(this + 0x108) = 0;
  *(undefined4 *)(this + 0x10c) = 0;
  *(undefined4 *)(this + 0x110) = 0;
  *(undefined4 *)(this + 0x114) = 0;
  *(undefined4 *)(this + 0x118) = 0;
  *(undefined4 *)(this + 0x11c) = 0;
  *(undefined4 *)(this + 0x120) = 0;
  *(undefined4 *)(this + 0x124) = 0;
  *(undefined4 *)(this + 0x128) = 0;
  *(undefined4 *)(this + 300) = 0;
  *(undefined4 *)(this + 0x130) = 0;
  *(undefined4 *)(this + 0x134) = 0;
  *(undefined4 *)(this + 0x138) = 0;
  *(undefined4 *)this = 0xffffffff;
  this[8] = (CSchema)0x0;
  *(undefined4 *)(this + 0xf4) = 0;
  this[0xb4] = (CSchema)0x0;
  *(undefined4 *)(this + 0xb0) = 0;
  this[0xbc] = (CSchema)0x0;
  *(undefined4 *)(this + 0xc0) = 0;
  *(undefined4 *)(this + 4) = 0xffffffff;
  *(undefined4 *)(this + 0xc4) = 0;
  *(undefined4 *)(this + 0xb8) = 0;
  this[0xb5] = (CSchema)0x0;
  this[0xbd] = (CSchema)0x0;
  *(undefined4 *)(this + 0xdc) = 0xffffffff;
  *(undefined4 *)(this + 0xfc) = 0xffffffff;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)