CThreadSafeMemoryPool::Free
0x0008bc10 · 257 bytes · __cdecl
_ZN21CThreadSafeMemoryPool4FreeEPvi
Decompiled
undefined (2 params)
/* CThreadSafeMemoryPool::Free(void*, int) */
void CThreadSafeMemoryPool::Free(void *param_1,int param_2)
{
uint uVar1;
undefined4 *puVar2;
undefined4 uVar3;
char cVar4;
int iVar5;
uint uVar6;
uVar1 = (int)param_1 + 0x18;
CThreadSpinRWLock::LockForRead();
puVar2 = *(undefined4 **)((int)param_1 + 0x3c);
do {
iVar5 = puVar2[1];
uVar3 = *puVar2;
*(undefined4 *)param_2 = uVar3;
cVar4 = ThreadInterlockedAssignIf64(puVar2,param_2,iVar5 + 0x10001,uVar3,iVar5);
} while (cVar4 == '\0');
LOCK();
*(int *)((int)param_1 + 0xc) = *(int *)((int)param_1 + 0xc) + -1;
UNLOCK();
uVar6 = uVar1;
CThreadSpinRWLock::UnlockRead();
if (((*(int *)((int)param_1 + 0xc) == 0) && (0x4fffff < *(uint *)((int)param_1 + 0x10))) &&
(9 < *(int *)((int)param_1 + 0x34))) {
iVar5 = ThreadGetCurrentId(uVar6);
LOCK();
*(int *)((int)param_1 + 0x20) = *(int *)((int)param_1 + 0x20) + 1;
UNLOCK();
if (((0 < *(int *)((int)param_1 + 0x1c)) ||
((*(int *)((int)param_1 + 0x18) != 0 && (iVar5 != *(int *)((int)param_1 + 0x18))))) ||
(cVar4 = ThreadInterlockedAssignIf64(uVar1,iVar5,0,0,0), cVar4 == '\0')) {
CThreadSpinRWLock::SpinLockForWrite(uVar1);
}
if (*(int *)((int)param_1 + 0xc) == 0) {
/* try { // try from 0008bcb9 to 0008bcbd has its CatchHandler @ 0008bd17 */
ClearNoLock(param_1);
}
CThreadSpinRWLock::UnlockWrite();
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.