L L4D2node

GCSDK::CSharedObject::Create

0x00086d40 · 188 bytes · __cdecl

_ZN5GCSDK13CSharedObject6CreateEi

Decompiled

undefined (1 param)

/* GCSDK::CSharedObject::Create(int) */

undefined4 GCSDK::CSharedObject::Create(int param_1)

{
  ushort uVar1;
  ushort *puVar2;
  undefined4 uVar3;
  int iVar4;
  uint uVar5;
  int local_14 [2];
  
  local_14[0] = param_1;
  uVar1 = CUtlRBTree<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short,CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Find((CUtlRBTree<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short,CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  *)sm_mapFactories,(Node_t *)local_14);
  uVar5 = (uint)uVar1;
  if (((int)uVar5 < (int)sm_mapFactories._8_4_) && (uVar1 <= (ushort)sm_mapFactories._22_2_)) {
    if (CUtlRBTree<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short,CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel == '\0') {
      iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short,CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                   ::Links(unsigned_short)::s_Sentinel);
      if (iVar4 != 0) {
        CUtlRBTree<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short,CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = 0xffff;
        DAT_000d28ca = 0xffff;
        DAT_000d28cc = 0xffff;
        __cxa_guard_release(&CUtlRBTree<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short,CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
    }
    if (uVar1 == 0xffff) {
      puVar2 = &CUtlRBTree<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short,CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<int,GCSDK::CSharedObject*(*)(),unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    else {
      puVar2 = (ushort *)(uVar5 * 0x10 + sm_mapFactories._4_4_);
    }
    if (uVar1 != *puVar2) {
      uVar3 = (**(code **)(uVar5 * 0x10 + sm_mapFactories._4_4_ + 0xc))();
      return uVar3;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)