CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>::~CUtlRBTree
0x0007cb90 · 62 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapI8CSteamIDPN5GCSDK12CGCGSSessionEtE6Node_tEtNS5_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS6_tEtEED2Ev
Decompiled
undefined (1 param)
/* CUtlRBTree<CUtlMap<CSteamID, GCSDK::CGCGSSession*, unsigned short>::Node_t, unsigned short,
CUtlMap<CSteamID, GCSDK::CGCGSSession*, unsigned short>::CKeyLess,
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID, GCSDK::CGCGSSession*, unsigned short>::Node_t,
unsigned short>, unsigned short> >::~CUtlRBTree() */
void __thiscall
CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::~CUtlRBTree(CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*this)
{
RemoveAll(this);
*(undefined2 *)(this + 0x14) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 4));
*(undefined2 *)(this + 0x16) = 0xffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
*)(this + 4));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.