L L4D2node

GCSDK::CGCShutdownJob::BYieldingRunGCJob

0x0007b690 · 37 bytes · __thiscall

_ZN5GCSDK14CGCShutdownJob17BYieldingRunGCJobEv

Decompiled

undefined (1 param)

/* GCSDK::CGCShutdownJob::BYieldingRunGCJob() */

undefined4 __thiscall GCSDK::CGCShutdownJob::BYieldingRunGCJob(CGCShutdownJob *this)

{
  int *piVar1;
  
  (**(code **)(**(int **)(this + 0x6c) + 0x3c))(*(int **)(this + 0x6c));
  piVar1 = (int *)GGCHost();
  (**(code **)(*piVar1 + 0x14))(piVar1);
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)