L L4D2node

GCSDK::CGCJob::BYieldingRunJobFromMsg

0x0007b550 · 14 bytes · __cdecl

_ZN5GCSDK6CGCJob22BYieldingRunJobFromMsgEPNS_10CNetPacketE

Decompiled

undefined (1 param)

/* GCSDK::CGCJob::BYieldingRunJobFromMsg(GCSDK::CNetPacket*) */

void GCSDK::CGCJob::BYieldingRunJobFromMsg(CNetPacket *param_1)

{
                    /* WARNING: Could not recover jumptable at 0x0007b55c. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)param_1 + 0x14))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)