L L4D2node

GCSDK::CGCBase::StopGameserver

0x0007b070 · 398 bytes · __thiscall

_ZN5GCSDK7CGCBase14StopGameserverERK8CSteamID

Decompiled

undefined (2 params)

/* GCSDK::CGCBase::StopGameserver(CSteamID const&) */

void __thiscall GCSDK::CGCBase::StopGameserver(CGCBase *this,CSteamID *param_1)

{
  int iVar1;
  void *pvVar2;
  ushort uVar3;
  int iVar4;
  ushort *puVar5;
  uint uVar6;
  int iVar7;
  undefined4 local_28;
  undefined4 local_24;
  
  local_24 = *(undefined4 *)(param_1 + 4);
  local_28 = *(undefined4 *)param_1;
  uVar3 = CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Find((CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  *)(this + 0x158),(Node_t *)&local_28);
  uVar6 = (uint)uVar3;
  if (((int)uVar6 < *(int *)(this + 0x160)) && (uVar3 <= *(ushort *)(this + 0x16e))) {
    if (CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel == '\0') {
      iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                   ::Links(unsigned_short)::s_Sentinel);
      if (iVar4 != 0) {
        DAT_000d2872 = 0xffff;
        CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = 0xffff;
        DAT_000d2874 = 0xffff;
        __cxa_guard_release(&CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
    }
    if (uVar3 == 0xffff) {
      puVar5 = &CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    else {
      puVar5 = (ushort *)(*(int *)(this + 0x15c) + uVar6 * 0x14);
    }
    if (uVar3 != *puVar5) {
      iVar4 = uVar6 * 0x14;
      pvVar2 = *(void **)(*(int *)(this + 0x15c) + 0x10 + iVar4);
      (**(code **)(*(int *)this + 0x54))(this,pvVar2);
      iVar7 = 0;
      if (0 < *(int *)((int)pvVar2 + 0x18)) {
        do {
          iVar1 = iVar7 * 4;
          iVar7 = iVar7 + 1;
          *(undefined4 *)(*(int *)(*(int *)((int)pvVar2 + 0xc) + iVar1) + 0xc) = 0;
        } while (iVar7 < *(int *)((int)pvVar2 + 0x18));
      }
      if (uVar3 != 0xffff) {
        CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Unlink((CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCGSSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  *)(this + 0x158),uVar3);
        *(ushort *)(*(int *)(this + 0x15c) + iVar4) = uVar3;
        *(undefined2 *)(*(int *)(this + 0x15c) + 2 + iVar4) = *(undefined2 *)(this + 0x16c);
        *(short *)(this + 0x16a) = *(short *)(this + 0x16a) + -1;
        *(ushort *)(this + 0x16c) = uVar3;
      }
      *(undefined4 *)((int)pvVar2 + 0x18) = 0;
      CUtlMemory<GCSDK::CGCUserSession*,int>::Purge
                ((CUtlMemory<GCSDK::CGCUserSession*,int> *)((int)pvVar2 + 0xc));
      *(undefined4 *)((int)pvVar2 + 0x1c) = *(undefined4 *)((int)pvVar2 + 0xc);
      CUtlMemory<GCSDK::CGCUserSession*,int>::Purge
                ((CUtlMemory<GCSDK::CGCUserSession*,int> *)((int)pvVar2 + 0xc));
      operator_delete(pvVar2);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)