L L4D2node

GCSDK::CGCBase::StopPlaying

0x0007aef0 · 364 bytes · __thiscall

_ZN5GCSDK7CGCBase11StopPlayingERK8CSteamID

Decompiled

undefined (2 params)

/* GCSDK::CGCBase::StopPlaying(CSteamID const&) */

void __thiscall GCSDK::CGCBase::StopPlaying(CGCBase *this,CSteamID *param_1)

{
  CGCUserSession *pCVar1;
  ushort uVar2;
  int iVar3;
  ushort *puVar4;
  uint uVar5;
  undefined4 local_28;
  undefined4 local_24;
  
  local_24 = *(undefined4 *)(param_1 + 4);
  local_28 = *(undefined4 *)param_1;
  uVar2 = CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
          ::Find((CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  *)(this + 0x13c),(Node_t *)&local_28);
  uVar5 = (uint)uVar2;
  if (((int)uVar5 < *(int *)(this + 0x144)) && (uVar2 <= *(ushort *)(this + 0x152))) {
    if (CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel == '\0') {
      iVar3 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                                   ::Links(unsigned_short)::s_Sentinel);
      if (iVar3 != 0) {
        DAT_000d286a = 0xffff;
        CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = 0xffff;
        DAT_000d286c = 0xffff;
        __cxa_guard_release(&CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
    }
    if (uVar2 == 0xffff) {
      puVar4 = &CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    else {
      puVar4 = (ushort *)(*(int *)(this + 0x140) + uVar5 * 0x14);
    }
    if (uVar2 != *puVar4) {
      iVar3 = uVar5 * 0x14;
      pCVar1 = *(CGCUserSession **)(*(int *)(this + 0x140) + 0x10 + iVar3);
      (**(code **)(*(int *)this + 0x4c))(this,pCVar1);
      if (*(CGCGSSession **)(pCVar1 + 0xc) != (CGCGSSession *)0x0) {
        CGCGSSession::RemoveUser(*(CGCGSSession **)(pCVar1 + 0xc),pCVar1);
      }
      if (uVar2 != 0xffff) {
        CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
        ::Unlink((CUtlRBTree<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short,CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CSteamID,GCSDK::CGCUserSession*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
                  *)(this + 0x13c),uVar2);
        *(ushort *)(*(int *)(this + 0x140) + iVar3) = uVar2;
        *(undefined2 *)(*(int *)(this + 0x140) + 2 + iVar3) = *(undefined2 *)(this + 0x150);
        *(short *)(this + 0x14e) = *(short *)(this + 0x14e) + -1;
        *(ushort *)(this + 0x150) = uVar2;
      }
      operator_delete(pCVar1);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)