L L4D2node

GCSDK::CGCBase::GetUserSessionByIndex

0x0007a310 · 27 bytes · __thiscall

_ZNK5GCSDK7CGCBase21GetUserSessionByIndexEj

Decompiled

undefined (2 params)

/* GCSDK::CGCBase::GetUserSessionByIndex(unsigned int) const */

undefined4 __thiscall GCSDK::CGCBase::GetUserSessionByIndex(CGCBase *this,uint param_1)

{
  return *(undefined4 *)((param_1 & 0xffff) * 0x14 + *(int *)(this + 0x140) + 0x10);
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)