GCSDK::CGCBase::Shutdown
0x00079f30 · 72 bytes · __thiscall
_ZN5GCSDK7CGCBase8ShutdownEv
Decompiled
undefined (1 param)
/* GCSDK::CGCBase::Shutdown() */
void __thiscall GCSDK::CGCBase::Shutdown(CGCBase *this)
{
CJob *this_00;
this_00 = operator_new(0x70);
/* try { // try from 00079f53 to 00079f57 has its CatchHandler @ 00079f78 */
CJob::CJob(this_00,(CJobMgr *)(this + 4));
*(CGCBase **)(this_00 + 0x6c) = this;
*(undefined ***)this_00 = &PTR__CGCShutdownJob_000b5c48;
CJob::StartJob(this_00,(void *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.