CThreadSafeMultiMemoryPool::CMBPoolSizeInUse
0x00074e50 · 360 bytes · __thiscall
_ZNK26CThreadSafeMultiMemoryPool16CMBPoolSizeInUseEv
Decompiled
undefined (1 param)
/* CThreadSafeMultiMemoryPool::CMBPoolSizeInUse() const */
undefined8 __thiscall CThreadSafeMultiMemoryPool::CMBPoolSizeInUse(CThreadSafeMultiMemoryPool *this)
{
CThreadSafeMultiMemoryPool *pCVar1;
ushort *puVar2;
uint uVar3;
uint uVar4;
int iVar5;
int iVar6;
bool bVar7;
uint local_24;
int local_20;
if (*(int *)(this + 0xc) < 1) {
local_24 = 0;
local_20 = 0;
}
else {
local_24 = 0;
local_20 = 0;
iVar6 = 0;
do {
uVar4 = CThreadSafeMemoryPool::CubSizeInUse
(*(CThreadSafeMemoryPool **)(*(int *)this + iVar6 * 8));
bVar7 = CARRY4(local_24,uVar4);
local_24 = local_24 + uVar4;
local_20 = local_20 + (uint)bVar7;
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(this + 0xc));
}
pCVar1 = this + 0x48;
uVar4 = ThreadGetCurrentId();
if (uVar4 != *(uint *)(this + 0x48)) {
LOCK();
uVar3 = *(uint *)pCVar1;
if (uVar3 == 0) {
*(uint *)pCVar1 = uVar4;
}
UNLOCK();
if (uVar3 != 0) {
CThreadFastMutex::Lock((uint)pCVar1,uVar4);
goto LAB_00074ec8;
}
}
*(int *)(this + 0x4c) = *(int *)(this + 0x4c) + 1;
LAB_00074ec8:
uVar4 = *(uint *)(this + 0x34);
if ((short)uVar4 != 0) {
iVar6 = 0;
do {
while (((int)uVar4 <= iVar6 || (*(ushort *)(this + 0x42) < (ushort)iVar6))) {
LAB_00074ed8:
iVar6 = iVar6 + 1;
if ((int)(uVar4 & 0xffff) <= iVar6) goto LAB_00074f1a;
}
if (CUtlRBTree<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel == '\0') {
iVar5 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar5 == 0) {
uVar4 = *(uint *)(this + 0x34);
}
else {
CUtlRBTree<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_000d2862 = 0xffff;
DAT_000d2864 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
uVar4 = *(uint *)(this + 0x34);
}
}
puVar2 = (ushort *)(*(int *)(this + 0x30) + iVar6 * 0x14);
if ((ushort)iVar6 == *puVar2) goto LAB_00074ed8;
uVar3 = *(uint *)(puVar2 + 8);
bVar7 = CARRY4(local_24,uVar3);
local_24 = local_24 + uVar3;
local_20 = local_20 + (uint)bVar7;
iVar6 = iVar6 + 1;
} while (iVar6 < (int)(uVar4 & 0xffff));
}
LAB_00074f1a:
*(int *)(this + 0x4c) = *(int *)(this + 0x4c) + -1;
uVar4 = *(uint *)(this + 0x4c);
if (uVar4 == 0) {
LOCK();
uVar4 = *(uint *)pCVar1;
*(uint *)pCVar1 = 0;
UNLOCK();
}
return CONCAT44(uVar4,local_24 >> 0x14 | local_20 << 0xc);
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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