CThreadSafeMultiMemoryPool::PrintStats
0x00074bb0 · 263 bytes · __thiscall
_ZN26CThreadSafeMultiMemoryPool10PrintStatsEv
Decompiled
undefined (1 param)
/* CThreadSafeMultiMemoryPool::PrintStats() */
uint __thiscall CThreadSafeMultiMemoryPool::PrintStats(CThreadSafeMultiMemoryPool *this)
{
CThreadSafeMultiMemoryPool *pCVar1;
uint uVar2;
uint uVar3;
int iVar4;
int iVar5;
iVar5 = 0;
if (0 < *(int *)(this + 0xc)) {
do {
iVar4 = iVar5 * 8;
iVar5 = iVar5 + 1;
CThreadSafeMemoryPool::PrintStats(*(CThreadSafeMemoryPool **)(*(int *)this + iVar4));
} while (iVar5 < *(int *)(this + 0xc));
}
uVar3 = ThreadGetCurrentId();
pCVar1 = this + 0x48;
if (uVar3 != *(uint *)(this + 0x48)) {
LOCK();
uVar2 = *(uint *)pCVar1;
if (uVar2 == 0) {
*(uint *)pCVar1 = uVar3;
}
UNLOCK();
if (uVar2 != 0) {
CThreadFastMutex::Lock((uint)pCVar1,uVar3);
goto LAB_00074bff;
}
}
*(int *)(this + 0x4c) = *(int *)(this + 0x4c) + 1;
LAB_00074bff:
uVar3 = *(uint *)(this + 0x34);
iVar5 = 0;
if ((short)uVar3 != 0) {
do {
while ((((int)uVar3 <= iVar5 || (*(ushort *)(this + 0x42) < (ushort)iVar5)) ||
(CUtlRBTree<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel != '\0'))) {
iVar5 = iVar5 + 1;
if ((int)(uVar3 & 0xffff) <= iVar5) goto LAB_00074c50;
}
iVar4 = __cxa_guard_acquire(&CUtlRBTree<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
if (iVar4 == 0) {
uVar3 = *(uint *)(this + 0x34);
}
else {
CUtlRBTree<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel = 0xffff;
DAT_000d2862 = 0xffff;
DAT_000d2864 = 0xffff;
__cxa_guard_release(&CUtlRBTree<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short,CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<void*,CThreadSafeMultiMemoryPool::RawAllocation_t,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Links(unsigned_short)::s_Sentinel);
uVar3 = *(uint *)(this + 0x34);
}
iVar5 = iVar5 + 1;
} while (iVar5 < (int)(uVar3 & 0xffff));
}
LAB_00074c50:
*(int *)(this + 0x4c) = *(int *)(this + 0x4c) + -1;
uVar3 = *(uint *)(this + 0x4c);
if (uVar3 == 0) {
LOCK();
uVar3 = *(uint *)pCVar1;
*(uint *)pCVar1 = 0;
UNLOCK();
}
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.