GCSDK::CSharedObjectCache::BCreateFromMsg
0x000725e0 · 52 bytes · __thiscall
_ZN5GCSDK18CSharedObjectCache14BCreateFromMsgEiPNS_10CMsgBase_tINS_12GCMsgHdrEx_tEEE
Decompiled
undefined (3 params)
/* GCSDK::CSharedObjectCache::BCreateFromMsg(int, GCSDK::CMsgBase_t<GCSDK::GCMsgHdrEx_t>*) */
void __thiscall
GCSDK::CSharedObjectCache::BCreateFromMsg(CSharedObjectCache *this,int param_1,CMsgBase_t *param_2)
{
CSharedObjectTypeCache *this_00;
this_00 = (CSharedObjectTypeCache *)GetTypeCache(this,param_1,true);
CSharedObjectTypeCache::BCreateFromMsg(this_00,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.