L L4D2node

GCSDK::CSharedObjectCache::SendNetworkUpdateInternal

0x00071910 · 291 bytes · __thiscall

_ZN5GCSDK18CSharedObjectCache25SendNetworkUpdateInternalEPNS_13CSharedObjectE

Decompiled

undefined (2 params)

/* GCSDK::CSharedObjectCache::SendNetworkUpdateInternal(GCSDK::CSharedObject*) */

void __thiscall
GCSDK::CSharedObjectCache::SendNetworkUpdateInternal
          (CSharedObjectCache *this,CSharedObject *param_1)

{
  int iVar1;
  undefined4 *puVar2;
  undefined4 uVar3;
  int iVar4;
  undefined **local_3c;
  undefined4 *local_38;
  int local_34;
  size_t local_30;
  int local_2c;
  undefined4 local_28;
  char local_24;
  undefined4 local_20;
  
  local_3c = &PTR__CMsgBase_t_000b51f8;
  local_2c = 0x1e;
  local_28 = 4;
  local_30 = 0x22;
  puVar2 = (undefined4 *)
           CThreadSafeMultiMemoryPool::Alloc((CThreadSafeMultiMemoryPool *)g_MemPoolMsg,0x62);
  local_34 = (int)puVar2 + local_2c;
  local_38 = puVar2;
  memset(puVar2,0,local_30);
  local_24 = '\x01';
  local_20 = 0;
  local_3c = &PTR__CGCMsg_000b5590;
  *puVar2 = 0x16;
  *(undefined2 *)(local_38 + 3) = 1;
  *(undefined4 *)((int)local_38 + 0xe) = 0xffffffff;
  *(undefined4 *)((int)local_38 + 0x12) = 0xffffffff;
  *(undefined4 *)((int)local_38 + 0x16) = 0xffffffff;
  *(undefined4 *)((int)local_38 + 0x1a) = 0xffffffff;
  puVar2 = (undefined4 *)((int)local_38 + local_2c);
                    /* try { // try from 000719bb to 00071a0d has its CatchHandler @ 00071a33 */
  uVar3 = (**(code **)(*(int *)param_1 + 8))(param_1);
  *puVar2 = uVar3;
  (**(code **)(*(int *)param_1 + 0x24))(param_1,&local_3c);
  (**(code **)(*(int *)param_1 + 0x34))(param_1,&local_3c);
  iVar4 = 0;
  if (0 < *(int *)(this + 0x34)) {
    do {
      iVar1 = *(int *)(this + 0x28);
      param_1 = (CSharedObject *)GGCBase();
      CGCBase::BSendGCMsgToClient
                ((CGCBase *)param_1,(CSteamID *)(iVar1 + iVar4 * 8),(CMsgBase_t *)&local_3c);
      iVar4 = iVar4 + 1;
    } while (iVar4 < *(int *)(this + 0x34));
  }
  local_3c = &PTR__CMsgBase_t_000b51f8;
  if (local_24 != '\0') {
    CMsgBase_t<GCSDK::GCMsgHdrEx_t>::~CMsgBase_t((CMsgBase_t<GCSDK::GCMsgHdrEx_t> *)param_1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)