GCSDK::CSharedObjectTypeCache::CSharedObjectTypeCache
0x00071650 · 61 bytes · __thiscall
_ZN5GCSDK22CSharedObjectTypeCacheC1EiRK10CUtlVectorI8CSteamID10CUtlMemoryIS2_iEE
Decompiled
undefined (3 params)
/* GCSDK::CSharedObjectTypeCache::CSharedObjectTypeCache(int, CUtlVector<CSteamID,
CUtlMemory<CSteamID, int> > const&) */
void __thiscall
GCSDK::CSharedObjectTypeCache::CSharedObjectTypeCache
(CSharedObjectTypeCache *this,int param_1,CUtlVector *param_2)
{
*(undefined ***)this = &PTR__CSharedObjectTypeCache_000b5b00;
*(CUtlVector **)(this + 0x18) = param_2;
*(undefined4 *)(this + 4) = 0;
*(undefined4 *)(this + 8) = 0;
*(undefined4 *)(this + 0xc) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
*(int *)(this + 0x1c) = param_1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.