GCSDK::CNetPacketPool::CreateNetPacket
0x00071550 · 112 bytes · __cdecl
_ZN5GCSDK14CNetPacketPool15CreateNetPacketEPhi
Decompiled
undefined (2 params)
/* GCSDK::CNetPacketPool::CreateNetPacket(unsigned char*, int) */
CNetPacket * GCSDK::CNetPacketPool::CreateNetPacket(uchar *param_1,int param_2)
{
CNetPacket *this;
uchar *__dest;
g_cNetPacket = g_cNetPacket + 1;
this = (CNetPacket *)CUtlMemoryPool::Alloc((CUtlMemoryPool *)sm_MemPoolNetPacket);
if (this != (CNetPacket *)0x0) {
CNetPacket::CNetPacket(this);
}
__dest = (uchar *)CThreadSafeMultiMemoryPool::Alloc
((CThreadSafeMultiMemoryPool *)g_MemPoolMsg,param_2);
memcpy(__dest,param_1,param_2);
CNetPacket::Init(this,__dest,param_2,__dest);
return this;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.