GCSDK::CMessageList::GetMessage
0x00070a30 · 563 bytes · __thiscall
_ZN5GCSDK12CMessageList10GetMessageEjPPKci
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* GCSDK::CMessageList::GetMessage(unsigned int, char const**, int) */
bool __thiscall
GCSDK::CMessageList::GetMessage(CMessageList *this,uint param_1,char **param_2,int param_3)
{
uint *puVar1;
short sVar2;
int iVar3;
undefined4 uVar4;
undefined4 uVar5;
char cVar6;
int iVar7;
int iVar8;
bool bVar9;
undefined4 local_24;
undefined4 local_20;
local_24 = 0;
local_20 = 0;
if (_strstr == 0) {
iVar8 = 0;
}
else {
(**(code **)(_strstr + 0x50))
(_strstr,&local_24,0,0,0,0,"/data/src/gcsdk/messagelist.cpp",0xec,
&GetMessage(unsigned_int,char_const**,int)::tm_fmt,"(%s)%s","Jobs/Coroutines",
"GetMessage");
iVar8 = _strstr;
}
uVar5 = local_20;
uVar4 = local_24;
iVar3 = _DAT_000e89f8;
if ((_DAT_000e804c != 0) || (DAT_000e8050 == '\0')) {
/* try { // try from 00070b60 to 00070bc1 has its CatchHandler @ 00070c75 */
iVar7 = ThreadGetCurrentId();
if (iVar3 == iVar7) {
if ((char *)*_DAT_000e8054 != "GetMessage") {
_DAT_000e8054 =
(int *)CVProfNode::GetSubNode((char *)_DAT_000e8054,0xb59b0,(char *)0x0,0xb561c);
}
puVar1 = (uint *)(_DAT_000e80e0 + 4 + _DAT_000e8054[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_000e8050 = '\0';
}
}
if (param_2 != (char **)0x0) {
*param_2 = "Unknown";
}
if (((*(int *)(this + 0xc) < (int)(param_1 >> 4)) ||
(iVar3 = *(int *)(*(int *)this + (param_1 >> 4) * 4), iVar3 == 0)) ||
(sVar2 = *(short *)(iVar3 + (param_1 & 0xf) * 2), sVar2 == -1)) {
*param_2 = "Unknown MsgType - Not Found";
bVar9 = false;
}
else {
iVar3 = *(int *)(this + 0x14) + sVar2 * 0x18;
if (param_2 != (char **)0x0) {
*param_2 = *(char **)(iVar3 + 4);
}
bVar9 = (*(uint *)(iVar3 + 8) & param_3) != 0;
}
iVar3 = _DAT_000e89f8;
if ((DAT_000e8050 == '\0') || (_DAT_000e804c != 0)) {
iVar7 = ThreadGetCurrentId();
if (iVar3 == iVar7) {
cVar6 = CVProfNode::ExitScope();
if (cVar6 != '\0') {
_DAT_000e8054 = (int *)_DAT_000e8054[0x19];
}
DAT_000e8050 = _DAT_000e8054 == (int *)0xe8058;
}
}
if (iVar8 != 0) {
(**(code **)(iVar8 + 0x54))(iVar8,uVar4,uVar5,0,0,0);
}
return bVar9;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.