CUtlRBTree<CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::Node_t,int,CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::Node_t,int>,int>>::NewNode
0x00064230 · 337 bytes · __thiscall
_ZN10CUtlRBTreeIN7CUtlMapIjN5GCSDK16JobStatsBucket_tEiE6Node_tEiNS3_8CKeyLessE10CUtlMemoryI15UtlRBTreeNode_tIS4_iEiEE7NewNodeEv
Decompiled
undefined (1 param)
/* CUtlRBTree<CUtlMap<unsigned int, GCSDK::JobStatsBucket_t, int>::Node_t, int, CUtlMap<unsigned
int, GCSDK::JobStatsBucket_t, int>::CKeyLess, CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned int,
GCSDK::JobStatsBucket_t, int>::Node_t, int>, int> >::NewNode() */
int __thiscall
CUtlRBTree<CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::Node_t,int,CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::Node_t,int>,int>>
::NewNode(CUtlRBTree<CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::Node_t,int,CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_int,GCSDK::JobStatsBucket_t,int>::Node_t,int>,int>>
*this)
{
int iVar1;
void *pvVar2;
int iVar3;
int iVar4;
int iVar5;
int iVar6;
undefined4 *puVar7;
byte bVar8;
bVar8 = 0;
iVar6 = *(int *)(this + 0x18);
if (iVar6 != -1) {
iVar3 = *(int *)(this + 4);
iVar5 = iVar6 * 0xec + iVar3;
*(undefined4 *)(this + 0x18) = *(undefined4 *)(iVar5 + 4);
goto LAB_00064255;
}
iVar3 = *(int *)(this + 0x1c);
iVar5 = *(int *)(this + 8);
if ((iVar3 < 0) || (iVar5 <= iVar3)) {
if (iVar5 < 1) goto LAB_000642c0;
LAB_000642ac:
iVar5 = 0;
iVar6 = 0;
}
else {
iVar4 = iVar3 + 1;
if ((iVar4 < 0) || (iVar5 <= iVar4)) {
LAB_000642c0:
iVar4 = *(int *)(this + 0xc);
if (-1 < iVar4) {
iVar1 = iVar5 + 1;
if (iVar4 == 0) {
iVar4 = 1;
if (iVar5 != 0) {
iVar4 = iVar5;
}
while (iVar5 = iVar4, iVar5 < iVar1) {
iVar4 = iVar5 * 2;
}
}
else {
for (iVar5 = iVar4 * (iVar5 / iVar4 + 1); iVar5 < iVar1; iVar5 = (iVar5 + iVar1) / 2) {
}
}
*(int *)(this + 8) = iVar5;
if (*(void **)(this + 4) == (void *)0x0) {
pvVar2 = malloc(iVar5 * 0xec);
*(void **)(this + 4) = pvVar2;
}
else {
pvVar2 = realloc(*(void **)(this + 4),iVar5 * 0xec);
iVar3 = *(int *)(this + 0x1c);
*(void **)(this + 4) = pvVar2;
iVar5 = *(int *)(this + 8);
}
}
if ((iVar3 < 0) || (iVar5 <= iVar3)) {
if (0 < iVar5) goto LAB_000642ac;
}
else {
iVar3 = iVar3 + 1;
if (iVar3 < iVar5) {
iVar5 = iVar3 * 0xec;
iVar6 = iVar3;
goto LAB_000642b0;
}
}
Error("CUtlRBTree overflow!\n");
iVar5 = -0xec;
}
else {
iVar5 = iVar4 * 0xec;
iVar6 = iVar4;
}
}
LAB_000642b0:
iVar3 = *(int *)(this + 4);
*(int *)(this + 0x1c) = iVar6;
iVar5 = iVar5 + iVar3;
LAB_00064255:
if (iVar5 != -0x10) {
puVar7 = (undefined4 *)(iVar5 + 0x14);
for (iVar3 = 0x36; iVar3 != 0; iVar3 = iVar3 + -1) {
*puVar7 = 0;
puVar7 = puVar7 + (uint)bVar8 * -2 + 1;
}
iVar3 = *(int *)(this + 4);
}
*(int *)(this + 0x20) = iVar3;
return iVar6;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.