GCSDK::CJobMgr::AddToYieldList
0x00060fa0 · 563 bytes · __thiscall
_ZN5GCSDK7CJobMgr14AddToYieldListERNS_4CJobE
Decompiled
undefined (2 params)
/* GCSDK::CJobMgr::AddToYieldList(GCSDK::CJob&) */
void __thiscall GCSDK::CJobMgr::AddToYieldList(CJobMgr *this,CJob *param_1)
{
undefined4 uVar1;
undefined4 uVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
undefined4 *puVar6;
void *pvVar7;
int iVar8;
int iVar9;
int local_20;
uVar1 = *(undefined4 *)(param_1 + 0xc);
uVar2 = *(undefined4 *)(param_1 + 8);
iVar9 = *(int *)(this + 0x38);
uVar3 = *(undefined4 *)(this + 0x4c);
if (iVar9 != -1) {
iVar5 = iVar9 * 0x14;
iVar8 = *(int *)(this + 0x24) + iVar5;
*(undefined4 *)(this + 0x38) = *(undefined4 *)(iVar8 + 0x10);
goto LAB_00060fdd;
}
iVar5 = *(int *)(this + 0x44);
local_20 = *(int *)(this + 0x28);
if ((iVar5 < 0) || (local_20 <= iVar5)) {
iVar9 = 0;
if (local_20 < 1) goto LAB_0006106d;
}
else {
iVar9 = iVar5 + 1;
if ((iVar9 < 0) || (local_20 <= iVar9)) {
LAB_0006106d:
iVar9 = *(int *)(this + 0x2c);
if (iVar9 < 0) {
pvVar7 = *(void **)(this + 0x24);
}
else {
iVar8 = local_20 + 1;
if (iVar9 == 0) {
iVar9 = 2;
if (local_20 != 0) {
iVar9 = local_20;
}
while (local_20 = iVar9, local_20 < iVar8) {
iVar9 = local_20 * 2;
}
}
else {
for (local_20 = iVar9 * (local_20 / iVar9 + 1); local_20 < iVar8;
local_20 = (local_20 + iVar8) / 2) {
}
}
*(int *)(this + 0x28) = local_20;
if (*(void **)(this + 0x24) == (void *)0x0) {
pvVar7 = malloc(local_20 * 0x14);
*(void **)(this + 0x24) = pvVar7;
}
else {
pvVar7 = realloc(*(void **)(this + 0x24),local_20 * 0x14);
local_20 = *(int *)(this + 0x28);
iVar5 = *(int *)(this + 0x44);
*(void **)(this + 0x24) = pvVar7;
}
}
*(void **)(this + 0x48) = pvVar7;
if ((iVar5 < 0) || (local_20 <= iVar5)) {
iVar9 = 0;
if (0 < local_20) goto LAB_0006112a;
}
else {
iVar9 = iVar5 + 1;
if ((-1 < iVar9) && (iVar9 < local_20)) goto LAB_00061148;
}
if (9 < CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
::AllocInternal(bool)::__executeCount) {
return;
}
CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
::AllocInternal(bool)::__executeCount =
CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
::AllocInternal(bool)::__executeCount + 1;
LAB_0006116a:
Warning();
return;
}
LAB_00061148:
if (iVar9 == -1) {
if (9 < CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
::AllocInternal(bool)::__executeCount) {
return;
}
CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
::AllocInternal(bool)::__executeCount =
CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
::AllocInternal(bool)::__executeCount + 1;
goto LAB_0006116a;
}
}
LAB_0006112a:
*(int *)(this + 0x44) = iVar9;
*(int *)(this + 0x40) = *(int *)(this + 0x40) + 1;
iVar5 = iVar9 * 0x14;
iVar8 = *(int *)(this + 0x24) + iVar5;
LAB_00060fdd:
*(int *)(iVar8 + 0x10) = iVar9;
*(int *)(*(int *)(this + 0x24) + 0xc + iVar5) = iVar9;
CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
::Unlink((CUtlLinkedList<GCSDK::CJobMgr::JobYielding_t,int,false,int,CUtlMemory<UtlLinkedListElem_t<GCSDK::CJobMgr::JobYielding_t,int>,int>>
*)(this + 0x24),iVar9);
iVar8 = *(int *)(this + 0x24);
*(undefined4 *)(iVar8 + iVar5 + 0x10) = 0xffffffff;
iVar4 = *(int *)(this + 0x34);
*(int *)(iVar8 + iVar5 + 0xc) = iVar4;
*(int *)(this + 0x34) = iVar9;
if (iVar4 == -1) {
*(int *)(this + 0x30) = iVar9;
}
else {
*(int *)(*(int *)(this + 0x24) + iVar4 * 0x14 + 0x10) = iVar9;
}
*(int *)(this + 0x3c) = *(int *)(this + 0x3c) + 1;
puVar6 = (undefined4 *)(iVar5 + *(int *)(this + 0x24));
if (puVar6 != (undefined4 *)0x0) {
*puVar6 = uVar2;
puVar6[1] = uVar1;
puVar6[2] = uVar3;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.