L L4D2node

GCSDK::CJobMgr::BLaunchJobFromNetworkMsg

0x00060300 · 613 bytes · __thiscall

_ZN5GCSDK7CJobMgr24BLaunchJobFromNetworkMsgEPvRKNS_12JobMsgInfo_tEPNS_10CNetPacketE

Decompiled

undefined (4 params)

/* GCSDK::CJobMgr::BLaunchJobFromNetworkMsg(void*, GCSDK::JobMsgInfo_t const&, GCSDK::CNetPacket*)
    */

undefined4 __thiscall
GCSDK::CJobMgr::BLaunchJobFromNetworkMsg
          (CJobMgr *this,void *param_1,JobMsgInfo_t *param_2,CNetPacket *param_3)

{
  ushort uVar1;
  char cVar2;
  undefined4 *puVar3;
  int iVar4;
  CNetPacket *pCVar5;
  int iVar6;
  ushort *puVar7;
  uint uVar8;
  undefined4 *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  local_2c = 0;
  local_20 = 0;
  local_28 = *(undefined4 *)param_2;
  local_24 = *(undefined4 *)(param_2 + 0x14);
  local_30 = &local_2c;
  puVar3 = (undefined4 *)GMapJobTypes();
  uVar1 = *(ushort *)(puVar3 + 4);
  if (uVar1 != 0xffff) {
    iVar4 = puVar3[1];
    do {
      while( true ) {
        uVar8 = (uint)uVar1;
        iVar6 = uVar8 * 0xc;
        cVar2 = (*(code *)*puVar3)(&local_30,iVar4 + 8 + iVar6);
        if (cVar2 != '\0') break;
        cVar2 = (*(code *)*puVar3)(puVar3[1] + iVar6 + 8,&local_30);
        if (cVar2 == '\0') goto LAB_000603e1;
        if ((CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
             ::Links(unsigned_short)::s_Sentinel == '\0') &&
           (iVar4 = __cxa_guard_acquire(&CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
                                         ::Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
          CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
          ::Links(unsigned_short)::s_Sentinel = 0xffff;
          DAT_000d2822 = 0xffff;
          DAT_000d2824 = 0xffff;
          __cxa_guard_release(&CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
                               ::Links(unsigned_short)::s_Sentinel);
        }
        iVar4 = puVar3[1];
        uVar1 = *(ushort *)(iVar4 + 2 + iVar6);
        if (uVar1 == 0xffff) goto LAB_000603d3;
      }
      if ((CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
           ::Links(unsigned_short)::s_Sentinel == '\0') &&
         (iVar4 = __cxa_guard_acquire(&CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
                                       ::Links(unsigned_short)::s_Sentinel), iVar4 != 0)) {
        CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
        ::Links(unsigned_short)::s_Sentinel = 0xffff;
        DAT_000d2822 = 0xffff;
        DAT_000d2824 = 0xffff;
        __cxa_guard_release(&CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
                             ::Links(unsigned_short)::s_Sentinel);
      }
      iVar4 = puVar3[1];
      uVar1 = *(ushort *)(iVar4 + uVar8 * 0xc);
    } while (uVar1 != 0xffff);
  }
LAB_000603d3:
  uVar8 = 0xffff;
  uVar1 = 0xffff;
LAB_000603e1:
  iVar4 = GMapJobTypes();
  if (((int)uVar8 < *(int *)(iVar4 + 8)) && (uVar1 <= *(ushort *)(iVar4 + 0x16))) {
    if ((CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
         ::Links(unsigned_short)::s_Sentinel == '\0') &&
       (iVar6 = __cxa_guard_acquire(&CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
                                     ::Links(unsigned_short)::s_Sentinel), iVar6 != 0)) {
      CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
      ::Links(unsigned_short)::s_Sentinel = 0xffff;
      DAT_000d2822 = 0xffff;
      DAT_000d2824 = 0xffff;
      __cxa_guard_release(&CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
                           ::Links(unsigned_short)::s_Sentinel);
    }
    if (uVar1 == 0xffff) {
      puVar7 = &CUtlRBTree<GCSDK::JobType_t_const*,unsigned_short,bool(*)(GCSDK::JobType_t_const*const&,GCSDK::JobType_t_const*const&),CUtlMemory<UtlRBTreeNode_t<GCSDK::JobType_t_const*,unsigned_short>,unsigned_short>>
                ::Links(unsigned_short)::s_Sentinel;
    }
    else {
      puVar7 = (ushort *)(*(int *)(iVar4 + 4) + (uint)uVar1 * 0xc);
    }
    if (*puVar7 != uVar1) {
      iVar4 = GMapJobTypes();
      pCVar5 = (CNetPacket *)
               (**(code **)(*(int *)(*(int *)(iVar4 + 4) + (uint)uVar1 * 0xc + 8) + 0xc))(param_1,0)
      ;
      CJob::StartJobFromNetworkMsg(pCVar5,(ulonglong *)param_3);
      return 1;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)