GCSDK::CJobMgr::GetNewJobID
0x00060090 · 75 bytes · __thiscall
_ZN5GCSDK7CJobMgr11GetNewJobIDEv
Decompiled
undefined (1 param)
/* GCSDK::CJobMgr::GetNewJobID() */
void __thiscall GCSDK::CJobMgr::GetNewJobID(CJobMgr *this)
{
uint uVar1;
int iVar2;
int *piVar3;
iVar2 = GGCHost();
if (iVar2 != 0) {
piVar3 = (int *)GGCHost();
/* WARNING: Could not recover jumptable at 0x000600b5. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(*piVar3 + 4))();
return;
}
uVar1 = *(uint *)(this + 0xe0);
*(uint *)(this + 0xe0) = uVar1 + 1;
*(uint *)(this + 0xe4) = *(int *)(this + 0xe4) + (uint)(0xfffffffe < uVar1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.