L L4D2node

GCSDK::CJob::ReleaseLock

0x0005fbd0 · 77 bytes · __thiscall

_ZN5GCSDK4CJob11ReleaseLockEPNS_5CLockE

Decompiled

undefined (2 params)

/* GCSDK::CJob::ReleaseLock(GCSDK::CLock*) */

void __thiscall GCSDK::CJob::ReleaseLock(CJob *this,CLock *param_1)

{
  if (*(CJob **)(this + 0x5c) != (CJob *)0x0) {
    PassLockToJob(this,*(CJob **)(this + 0x5c),param_1);
    *(undefined4 *)(this + 0x5c) = 0;
    return;
  }
  UnsetLock(this,param_1);
  *(undefined4 *)(param_1 + 4) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)