L L4D2node

GCSDK::CJob::AddJobToNotifyOnLockRelease

0x0005f9c0 · 25 bytes · __thiscall

_ZN5GCSDK4CJob27AddJobToNotifyOnLockReleaseEPS0_

Decompiled

undefined (2 params)

/* GCSDK::CJob::AddJobToNotifyOnLockRelease(GCSDK::CJob*) */

void __thiscall GCSDK::CJob::AddJobToNotifyOnLockRelease(CJob *this,CJob *param_1)

{
  CJob *pCVar1;
  
  do {
    pCVar1 = this;
    this = *(CJob **)(pCVar1 + 0x5c);
  } while (this != (CJob *)0x0);
  *(CJob **)(pCVar1 + 0x5c) = param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)