L L4D2node

GCSDK::CGCSOUpdateJob::BYieldingRunGCJob

0x0005f060 · 124 bytes · __thiscall

_ZN5GCSDK14CGCSOUpdateJob17BYieldingRunGCJobEPNS_10CNetPacketE

Decompiled

undefined (2 params)

/* GCSDK::CGCSOUpdateJob::BYieldingRunGCJob(GCSDK::CNetPacket*) */

undefined4 __thiscall
GCSDK::CGCSOUpdateJob::BYieldingRunGCJob(CGCSOUpdateJob *this,CNetPacket *param_1)

{
  CSharedObjectCache *this_00;
  undefined **local_2c;
  int local_28;
  int local_24;
  undefined4 local_20;
  undefined4 local_1c;
  undefined4 local_18;
  char local_14;
  int local_10;
  
  local_1c = 0x1e;
  local_18 = 4;
  local_14 = '\0';
  local_2c = &PTR__CGCMsg_000b5590;
  local_28 = *(int *)param_1;
  local_20 = *(undefined4 *)(param_1 + 4);
  local_24 = local_28 + 0x1e;
  local_10 = local_28 + 0x22;
  this_00 = (CSharedObjectCache *)(*(int *)(this + 0x6c) + 0x160);
                    /* try { // try from 0005f0b7 to 0005f0bb has its CatchHandler @ 0005f0dc */
  CSharedObjectCache::BUpdateFromMsg(this_00,*(int *)(local_28 + 0x1e),(CMsgBase_t *)&local_2c);
  local_2c = &PTR__CMsgBase_t_000b51f8;
  if (local_14 != '\0') {
    CMsgBase_t<GCSDK::GCMsgHdrEx_t>::~CMsgBase_t((CMsgBase_t<GCSDK::GCMsgHdrEx_t> *)this_00);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)